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PES Virtual-Reality Game

Vision: game to entice the younger generation to pursue the field of alternative energy.  "Virtual-Reality" because part of the game requires interaction in the real world.  This will be a volunteer development project for now.  Looking for developers and project director.

Click here for wiki edition of this page to edit/contribute to this project.

The Concept

To: PES_ADMIN
Sent: Sunday, January 25, 2004 3:32 PM
Subject: [PES_admin] Another funding idea

Douglas from the Bowman Motor group has suggested a novel idea for raising capital.

Create a gameboy/sega/xbot style video game for kids. The game would feature a plot of good guys (free energy researchers, patriots, religious leaders) vs. bad guys (wealthy controllers, oil companies, suppressors, global domineers). Make the game fun, yet very challenging to play. In order to advance to higher levels, the players would have to use alternative energy systems, environmental friendly agriculture, new technology, etc.). Offer a real cash prize, like $100,000, to the first ones to reach different levels.

In order to advance through the game, the players would have to get clues from our website, our encyclopedia, the US patent office, other researcher's websites, history books, and other real world places. They would be getting a real world education in the process of searching for clues.

The players who make it to certain levels would be well publicized, encouraging others to play. If you got millions of kids wanting this game because of the prize money, it would generate a large amount of income in a short time. Look at the growth of the game industry in the past few years.

This idea has several advantages:

  • It fits in with our goal of educating the public to available technology.
  • It's modern and makes use of something the younger generation can relate to.
  • Its new. I don't think anyone has integrated a game with real world websites, historical information, and live current events before.
  • It could generate the kind of income we need to become the premier source of grant money for other researchers, and doesn't rely on getting grants ourselves.
  • It would attract a lot of publicity to our cause.
  • It would bring huge amounts of traffic to our web site, enabling us to stay at the top of the search engines. This traffic will help us reach our goals of web site hits needed to bring in other revenue.
  • It could be done without a lot of expensive equipment or large facilities.
  • It would get a lot of information out quickly.
  • The younger people are more able to make a change and accept the new technologies than the current generation that tends to resist change. The youth of today are used to the internet, rapid progress, and new ideas. They have not been brainwashed into paying ever-increasing power bills and gasoline costs.
  • If the kids were all talking about how to beat the game by using real terminology, mentioning real people, and talking about real inventions, the adults would listen.
  • If the controllers and suppressors tried to ban the game, the kids would want it even more.
  • The game industry has already been used to condition young people into accepting a police state, where it is ok to shoot anyone in your way. This game would create a positive influence instead of promoting violence like most games do now.
  • When they realize that the game has real knowledge behind it, they will want to build things to see if they actually work.

Tom


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Page posted by Sterling D. Allan Jan. 25, 2004
Last updated January 12, 2005

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ADVISORY: With any technology, you take a high risk to invest significant time or money unless (1) independent testing has thoroughly corroborated the technology, (2) the group involved has intellectual rights to the technology, and (3) the group has the ability to make a success of the endeavor.
Schopenhauer
All truth passes through three stages:
   First, it is ridiculed;
   Second, it is violently opposed; and
   Third, it is accepted as self-evident.

-- Arthur Schopenhauer (1788-1860)

    "When you're one step ahead
of the crowd you're a genius.
When you're two steps ahead,
you're a crackpot."

-- Rabbi Shlomo Riskin, (Feb. 1998)

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